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Summary
Product manager with 20 years experience seeks a progressive company
to help maximize their product strategy. Possesses a deep understanding
of technology, market dynamics, and the product development process.
Strengths include market analysis, product strategy, vision, and
positioning. Demonstrated ability in the creation of prioritized,
concise, and business oriented product plans.
- Creating product vision and guiding strategy from conception
to profitability.
- Extending product’s life through new market opportunities
and brand development.
- Balancing features and resource requirements with development
schedules.
- Coordinating engineering, marketing, sales, and support with
customer requirements.
- Identifying strategic markets, compiling competitive analysis,
and defining products.
- Developing competitive selling strategies and assisting sales
in closing deals.
Professional History
280 Group - Silicon Valley, CA
Senior Product Management (Aug 2003—present)
Providing consulting services for a diverse set of clients ranging from software products to web sites, specializing in product vision, design, user interface, requirements, technical specifications, marketing collateral, competitive analysis, positioning, and branding.
Meeting Maker - Waltham, MA
Director of Product Management (May 2001—Aug
2003)
Responsible for all product decisions and establishing project
priorities. Positioned the company for entering new markets. This
startup grew to be a profitable company.
- Managed an exhaustive user interface study resulting in dramatic
improvements in usability, and increasing customer satisfaction
while reducing costs by 35%.
- Expanded the company’s product line, increasing revenues
from $6 to over $10 million.
- Marketed the company vision and product roadmap to press, analysts,
and customers. Created 300 new accounts in the first year, producing
a three-fold increase in revenues.
- Pitched strategy to board of directors and investors, securing
a second round of funding.
- Created plans for Outlook and Exchange integration. Produced
a new product offering in just a few months, doubling the sales
pipeline within a year from $2.5 to $5 million.
- Led a major development project based on the emerging technology
of Web Services producing product line integration and partnership
opportunities.
- Designed a mobile phone application working with Qualcomm’s
CIO. They made this product its “killer-app” showcase
application used in customer presentations.
- Defined strategic acquisitions to increase the company’s
value leading to four mergers.
Kerbango/3Com - Cupertino, CA
Chief Architect (May 1999—April 2001)
Designed the architecture and user interface of the world’s
first Internet appliance, the Kerbango Internet Radio. Looking and
behaving like a conventional radio, its debut at the Consumer Electronics
Show was awarded “Best of Show”. Startup company was
acquired for $80 million.
- Developed the radio’s client-server tuning Web Service,
later adopted by Apple’s iTunes.
- Designed a jog wheel and hierarchical menu interface predating
the popular iPod.
- Led the initiative to be an early adopter of Linux for an embedded
platform.
- Responsible for porting the Real Networks RealPlayer to an Internet
appliance.
- Managed technical partnerships and outsourced projects.
Apple Computer - Cupertino, CA
Senior Software Architect (April 1988—May
1999)
Managed the design, implementation, and maintenance of a patented
cross-platform audio architecture.
- Original and longtime member of the elite QuickTime team.
- Responsible for numerous releases of operating systems and hardware
products.
- Instrumental in the promotion of audio as a key technology for
personal computing, including the creation of the famous Macintosh
startup sound and the Sosumi beep.
- Supported the development of multimedia products such as Mercer
Mayer’s Just Grandma & Me, Myst, Macromedia’s
SoundEdit, Bias Peak, Intelligent Music M, Great Wave ConcertWare,
Articulate Systems Voice Navigator, Rainmaker Research Thunder,
Adobe Premiere, Opcode Vision, QuickTime Movie Player, HyperCard,
Final Cut, and the enhanced Audio CD.
Skills
Excellent communicator, authoring and presenting for: Apple, IDG
Books, Addison-Wesley, Byte Magazine, Audio Engineering Society,
and live audiences numbering in the thousands.
Authoring documents such as: market requirements document, product
requirements documents, roadmaps, white papers, technical specifications,
competitive analysis, strategic plans, messaging/positioning, vision/mission
statements, and presentations.
Presentation tools including: Word, PowerPoint, Excel/Chart, Photoshop,
FrameMaker, QuickTime, multimedia, webpage creation, DVD creation,
sound design, and audio editing.
Software development including: C/C++, Object Pascal, assembler,
Code Warrior, GCC, MPW, shell scripts, AppleScript, Python, XML/HTML,
Macintosh, Linux, Windows, Palm, BREW
Education
Music Composition and Theory, California State University Fullerton
(1978-1981)
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